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Re: Nate: Elemental Chaos [POLLS]

PostPosted: Mon Jan 20, 2014 2:40 am
by SolarPug
qazedc1212 wrote:Is flower feilds supposed to have a humongous pug in it?

That was temporary, I've already removed it :asd:

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 2:23 pm
by 123outerme
I'm ready for the next demo. In Reggie's terms, my body is ready!
Also, I'm just here to be a beta tester (or is this the alpha version? Or is the demo a whole different production stage?).

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 2:34 pm
by SolarPug
Heck, I don't even think it'd be considered alpha just yet, with one and a half levels done.

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 2:36 pm
by Multipackwolf
Technically, this is an Aplha. Demos come when the game is fully complete. (Which, btw, if your not charging money for it, then there is no point for a demo)

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 3:03 pm
by SmexyJunkie
Is there an Inventory? I so, how do I open it? I saw something drop from an enemy that I think was Startle Charm :)

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 3:06 pm
by 123outerme
SmexyJunkie wrote:Is there an Inventory? I so, how do I open it? I saw something drop from an enemy that I think was Startle Charm :)

The Startle Charm just gives you an extra heart.

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 3:12 pm
by SmexyJunkie
Oh, I thought it ws kinda like a health potion :P But I have another problem now.. I got a Startle Charm from a Chest, and this happened:
Image
Is it because I had full health?

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 3:15 pm
by 123outerme
"
___________________________________________
ERROR in
action number 2
of Alarm Event for alarm 0
for object startlecharmobtain:

Trying to play non-existing sound."



Yeah, I got this too. I had one heart down, so it's not a full health thing.
By the way, Nate, on a scale of 1 to Potato, how impossible was this first demo to code?

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 3:20 pm
by SmexyJunkie
From what it says, my guess would be there is a typo in the code. I'll try to dive into it :P

EDIT: Okaaaay... Never mind :afraid::
Image

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 3:24 pm
by 123outerme
SmexyJunkie wrote:From what it says, my guess would be there is a typo in the code. I'll try to dive into it :P

EDIT: Okaaaay... Never mind :afraid::
Image


I'm guessing Potato.

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 3:26 pm
by SmexyJunkie
Ahh, ig got it now :asd:

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 4:11 pm
by Multipackwolf
Wow. The error message clearly states what the issue is.
"Trying to play non-existant sound" in other words, I think he may have kinda forgotten to put that sound in.

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 4:18 pm
by SolarPug
Multipackwolf wrote:Wow. The error message clearly states what the issue is.
"Trying to play non-existant sound" in other words, I think he may have kinda forgotten to put that sound in.

Ding ding ding! We sorta have a winner!
The sound was actually used for two things: the trinkets disappearing, and obtaining a potion.
When I removed potions, I removed everything related to them, including the sounds.
I forgot to pull the sound-playing out of the code, which will be fixed in the next demo.
Along with that will be the new trinket station which will allow you to equip one of the seven current trinkets

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 4:44 pm
by SmexyJunkie
I said that (kinda). I said that I guessed there was a typo.

Say if there was a sound called Startle, and it says Startlee. Error caused by typo... Guess I should've pu in that part too..

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 5:21 pm
by Multipackwolf
Shush, your just jealous of fact that I worked it out first.