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Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 5:22 pm
by SmexyJunkie
Nuuu D: \(OܢO)/

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 5:26 pm
by Multipackwolf
Yeeeesssssssss

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 5:27 pm
by SmexyJunkie
But honestly though.. Wasn't that hard to figure out (っ◔•◔)っ

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 5:30 pm
by Multipackwolf
Ohhh.. So you say that now after I pointed it out.

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 5:52 pm
by SmexyJunkie
:no:

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 7:22 pm
by SolarPug
outerme123 wrote:By the way, Nate, on a scale of 1 to Potato, how impossible was this first demo to code?

It depends what part of the game you're talking about

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 7:46 pm
by 123outerme
EpikNate wrote:
outerme123 wrote:By the way, Nate, on a scale of 1 to Potato, how impossible was this first demo to code?

It depends what part of the game you're talking about

Well, the most complex part of the demo is what I'm talking about.

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 8:22 pm
by SolarPug
Hmm.
Probably everything about the player.
It was a huge step from your typical GMK platformer, trying to perfect the movement, gravity, etc.
I apparently failed at that, which the fly-in-the-air-infinitely glitch showed. :asd:
The hardest part about the player was probably the jumping, if spriting it doesn't qualify as coding.

Re: Nate: Elemental Chaos

PostPosted: Mon Jan 20, 2014 8:43 pm
by 123outerme
The debug feature itself is bugged :P
If you use the debug-fly thing and you sit there on a spring (one that launches you straight up), it crashes the game. This wouldn't happen under normal circumstances, but, just to let you know.

Re: Nate: Elemental Chaos

PostPosted: Tue Jan 21, 2014 3:29 pm
by 123outerme
Also, If you get the Startle Charm from the chest, go into the Everportal, and die in the Everportal, you can get the Startle Charm a second time. This doesn't cause error messages, but I thought it would be important.

Re: Nate: Elemental Chaos

PostPosted: Tue Jan 21, 2014 7:06 pm
by SolarPug
Should I make it to where the chest disappears after getting the trinket inside?

Re: Nate: Elemental Chaos

PostPosted: Tue Jan 21, 2014 7:21 pm
by 123outerme
EpikNate wrote:Should I make it to where the chest disappears after getting the trinket inside?

Or stays open, like in Zelda.
By the way, when's the next demo?

Re: Nate: Elemental Chaos

PostPosted: Tue Jan 21, 2014 7:47 pm
by SolarPug
Well over a week away. School is taking up a huge portion of my time that would normally be spent making this

Edit: only one person on the forums knows the name of the new main villain besides me

Re: Nate: Elemental Chaos

PostPosted: Thu Jan 23, 2014 12:37 am
by AjPlaysMinecraft
Should I Tell Them The Villain?Guys I'm The Person.Can They Know?

Re: Nate: Elemental Chaos

PostPosted: Thu Jan 23, 2014 2:26 am
by SolarPug
I guess, I'm not even sure if it'll be final.