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Source Seekers (TI-83 and up)

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123outerme

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Source Seekers (TI-83 and up)

PostSat May 10, 2014 3:21 pm

I got a brilliant idea to create a Dungeon Looter/Collection game, for both the TI-83 TI-84(+)(CSE) and calculators, using the graph screen without color. The screenshots are taken on a TI-84+CSE, and although they show color, it will not when running it on a TI-84+. The gameplay is focused less on combat and more towards collecting "rare artifacts", each with a different rarity (maybe) and each map with a different difficulty level.
This game is currently in development. Please suggest features, etc., I assure you I will read and respond to all of them!
If the progress update's date is before today, feel free to check out this site for consistent updates, including download links and screenshots.

Progress Update (July 3rd):
The game is finished! You can get the information via the links below.
I just created a wiki for this game ^_^

Links:
Open Spoiler
Omnimaga
Cemetech
ticalc.org

Images:
Open Spoiler
Image
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Last edited by 123outerme on Sun Aug 03, 2014 4:29 pm, edited 15 times in total.
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Re: Source Seekers (TI-84+)

PostSat May 10, 2014 5:12 pm

Sounds neat :)
Thanks, Solly.

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Re: Source Seekers (TI-84+)

PostSat May 10, 2014 5:27 pm

SolarPug wrote:Sounds neat :)

Thanks! :shy:
It's a huge step up from Terrors graphics-wise, and it will most likely take some time.
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123outerme

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Re: Source Seekers (TI-84+)

PostTue May 13, 2014 8:54 pm

Huge update! Lotsa stuff, and lotsa fixes and information.
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Re: Source Seekers (TI-84+)

PostWed May 14, 2014 9:53 pm

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Re: Source Seekers (TI-84+)

PostFri May 16, 2014 11:59 pm

Lotsa updates, 0.6 is now out! There's still a problem with detecting if you are hit by the enemy guy, but that will be fixed soon!
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Re: Source Seekers (TI-84+)

PostSun May 18, 2014 1:03 am

Another big update, 0.7 is now the current version! There's a problem with loading the game, as well as the bug above is still there (:/), but this will make up for all of that! Added:
*Third map screen, including moving enemy with correct hit detection!
*Storyline prompt when you actually play the game!
*Flavor text to go along with text explaining that you got an artifact!
*Fixes and improvements!
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Re: Source Seekers (TI-84+)

PostSun May 18, 2014 3:53 am

123outerme wrote:*Flavor text to go along with text explaining that you got an artifact!

http://img1.wikia.nocookie.net/__cb2012 ... FLAVOR.gif
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

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Re: Source Seekers (TI-84+)

PostSun May 18, 2014 7:06 pm

TwelveFoot wrote:
123outerme wrote:*Flavor text to go along with text explaining that you got an artifact!

http://img1.wikia.nocookie.net/__cb2012 ... FLAVOR.gif

:asdf:
:asd:
Edit: Fixed one of the bugs in my game.
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Re: Source Seekers (TI-84+)

PostTue May 20, 2014 11:49 pm

I just updated the post with a new screenshot, and some information about 0.8!
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Re: Source Seekers (TI-84+)

PostThu May 22, 2014 4:21 pm

There will be no more updates until the final release of version 1.0. Refer to this link to send a request to become a tester for this game.
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Re: Source Seekers (TI-84+)

PostFri May 23, 2014 9:09 pm

Updates!
Now with a wiki! I spent a lot of time updating, fixing, and creating pages, so I hope you all like it!
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Re: Source Seekers (TI-84+)

PostTue Jun 10, 2014 1:18 am

Update!
Although all of you can't see the updates I send to my testers, we are reaching the conclusion to this project!
With only one bug to fix, and then we're done, expect a primitive release in the next 3 days! Think of it as a return to public beta.
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Re: Source Seekers (TI-84+)

PostTue Jun 10, 2014 2:14 am

Last edited by 123outerme on Sat Jun 14, 2014 11:38 pm, edited 2 times in total.
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Re: Source Seekers (TI-84+)

PostTue Jun 10, 2014 10:36 pm

Uploaded V1.1 with a lot of changes. Just know now that it's better!
I edited the new link in above.
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