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Hotel of Itemness (Over 1,000 Downloads!)

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TwelveFoot

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Re: Hotel of Itemness (500 Downloads!)

PostFri Nov 09, 2012 4:41 pm

The treasures.json isn't locked, it doesn't exist anymore.
It's now a .dat file, which is unreadable.

There's an up-to-date treasures.json file in the download HERE though.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

WhiteFang

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Re: Hotel of Itemness (500 Downloads!)

PostSat Nov 10, 2012 12:55 am

TwelveFoot wrote:The treasures.json isn't locked, it doesn't exist anymore.
It's now a .dat file, which is unreadable.


Technically, thats what I ment, but thanks for the up-to-date one! :approved:

TwelveFoot

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Re: Hotel of Itemness (500 Downloads!)

PostSat Nov 10, 2012 12:59 am

Yeah, I know that's what you meant. I just thought I'd clarify.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

WhiteFang

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Re: Hotel of Itemness (500 Downloads!)

PostSat Nov 10, 2012 2:40 am

TwelveFoot wrote:Yeah, I know that's what you meant. I just thought I'd clarify.


Are you sure that the world is exactly 768 blocks by 256 blocks?

TwelveFoot

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Re: Hotel of Itemness (500 Downloads!)

PostSat Nov 10, 2012 2:56 am

No. But that's within a couple blocks… at least it was when I counted.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

Multipackwolf

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Re: Hotel of Itemness (500 Downloads!)

PostSat Nov 10, 2012 9:35 am

I found the 256, so if your gonna argue with that, argue with me. I can recount if you like?
Steam | Discord - Multarix#1337
Warframe | Hammerhead of <Space Shark Incorporated> | Multarix
Black Desert (NA, UNO) | GM of <Aggro> | Indus
Revelation Online (NA, Snowpine) | Chairperson of <Skywhale> | RNGesus

WhiteFang

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Re: Hotel of Itemness (500 Downloads!)

PostSun Nov 11, 2012 12:45 am

Multipackwolf wrote:I found the 256, so if your gonna argue with that, argue with me. I can recount if you like?


I'm not trying to argue, but in order for my world editor be able to be ported between junk jack and itself, I need to make sure the dimensions to be EXACT. So, I'll try to figure it out later. But for now, I'm going to stick to 768 x 256.

TwelveFoot

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Re: Hotel of Itemness (750 Downloads!)

PostSun Nov 11, 2012 3:53 am

Sorry if this is an ignorant question, I've never looked at them close, but: Can't you find that in the world.dat file?
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

Multipackwolf

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Re: Hotel of Itemness (750 Downloads!)

PostSun Nov 11, 2012 7:27 am

I'm guessing not, I haven't studied the World.dat file, but I'm guessing that there could be an infinite amount of bytes, though having more then the normal would make the game crash/ make the world invalid. So, the only way to do that would be to count all of the bytes... BUT then you would need to do some maths trickery and get and answer... If you understand...
Other then that, Twelve, If you want, you could get back in the mines and count blocks... or Count HEX bytes... I choose the mine.
Steam | Discord - Multarix#1337
Warframe | Hammerhead of <Space Shark Incorporated> | Multarix
Black Desert (NA, UNO) | GM of <Aggro> | Indus
Revelation Online (NA, Snowpine) | Chairperson of <Skywhale> | RNGesus

WhiteFang

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Re: Hotel of Itemness (750 Downloads!)

PostSun Nov 11, 2012 3:41 pm

Multipackwolf wrote:So, the only way to do that would be to count all of the bytes... BUT then you would need to do some maths trickery and get and answer... If you understand...
Other then that, Twelve, If you want, you could get back in the mines and count blocks... or Count HEX bytes... I choose the mine.


Don't worry, I can do the counting. It's not needed till I add export and import feature.

Multipackwolf wrote:I'm guessing not, I haven't studied the World.dat file, but I'm guessing that there could be an infinite amount of bytes, though having more then the normal would make the game crash/ make the world invalid.


This is the main problem I have. Like you said, it needs to be right, otherwise it gets corrupted.

Ozvooky

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Re: Hotel of Itemness (750 Downloads!)

PostFri Nov 16, 2012 11:59 pm

I this for 1.2.2??? Because I accidentley deleted this map on junk jack which is 1.2.2

WhiteFang

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Re: Hotel of Itemness (750 Downloads!)

PostSat Nov 17, 2012 2:34 am

Ozvooky wrote:I this for 1.2.2??? Because I accidentley deleted this map on junk jack which is 1.2.2


No, this has been replaced by the Inventory Editor, created by Kivifreak.

Get it here: http://forum.pixbits.com/viewtopic.php?f=21&t=9605

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Re: Hotel of Itemness (750 Downloads!)

PostSat Nov 17, 2012 2:50 am

No wait never mind the map is for 1.2.2 just downloaded it

TwelveFoot

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Re: Hotel of Itemness (750 Downloads!)

PostSat Nov 17, 2012 3:20 am

The map is for 1.2, but works in 1.2.2
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

Ozvooky

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Re: Hotel of Itemness (750 Downloads!)

PostSat Nov 17, 2012 4:24 am

TwelveFoot wrote:The map is for 1.2, but works in 1.2.2

Yep, it's a useful map even though it doesn't have 1.2.2 items
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