Multipackwolf wrote:So, the only way to do that would be to count all of the bytes... BUT then you would need to do some maths trickery and get and answer... If you understand...
Other then that, Twelve, If you want, you could get back in the mines and count blocks... or Count HEX bytes... I choose the mine.
Don't worry, I can do the counting. It's not needed till I add export and import feature.
Multipackwolf wrote:I'm guessing not, I haven't studied the World.dat file, but I'm guessing that there could be an infinite amount of bytes, though having more then the normal would make the game crash/ make the world invalid.
This is the main problem I have. Like you said, it needs to be right, otherwise it gets corrupted.