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Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 12:02 am
by TwelveFoot
I'm unfamiliar with the data.dat. There was never a data.json, so I don't know what's in it.
Mind giving me any insight?

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 12:12 am
by jerzeeshadow
Umm....kivi, I think you forgot the .plist link in the Manual Download spoiler. :look:

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 12:21 am
by Shaun
Why didn't you Beautiful people tell me about this? *.Json away*

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 12:29 am
by jerzeeshadow
Shaun wrote:Why didn't you Beautiful people tell me about this? *.Json away*

Sssssssshhhhhhhh.....secret club members only. Just kidding... :rotfl:

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 12:45 am
by Shaun
:asd:

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 2:03 am
by jerzeeshadow
Here everyone….
This is what Multipack was up to!
FYI: This is Multi's hacked .json world, I only lit it up for him :D

Open Spoiler
Image

A close-up.

Open Spoiler
Image

Wide View!

Open Spoiler
Image

A semi-close-up.

As you can see from the pix, he edited the map.json to spawn all the metal blocks! This is truly one of the riche$t worlds I've seen!! Good Job Multipack! :approved: :approved: :approved: :mrgreen:

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 3:19 am
by TwelveFoot
Is that Antanium ore on an Antanium block that I see?

And if you're wondering what I'm up to, not much. Just climbing a tree to get away from the giant skulls, meat-launching-zombies, dynaslimes and coin-launching-skeletons. :P
Image

And I made birds much more fly-ey. I had them set to 3 jump power, which with their regular gravity setting meant they jumped about 3 blocks high. Now I set their gravity really low, with the same jump power they jump off the top of my screen and gradually float back down, they're airborne for about 5 seconds total.

I feel kind of sorry for the birds that got experimented on the other direction though, they're like little cinder blocks, too heavy to even leave the ground.

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 3:43 am
by jerzeeshadow
TwelveFoot wrote:Is that Antanium ore on an Antanium block that I see?

You betcha, it was a fun irony! :asd:
Fantastic gif you made Twelve! :approved:
And those birds must be something... :D
I had the same idea for the sheep, (make'm jump to power of 10 max), but I didn't think about their gravity though.
You know it is kinda strange that PixBits didn't make the trees climbable all along. :dunno: It looks pretty natural in that image. :mrgreen:
Thanks again for the gif!

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 3:46 am
by jerzeeshadow
Oh hey, Twelve's gif reminded me... I have a little one of Multi's world!
Open Spoiler
Image

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 5:11 am
by Shaun
TwelveFoot wrote:Is that Antanium ore on an Antanium block that I see?

Image

And I made birds much more fly-ey. I had them set to 3 jump power, which with their regular gravity setting meant they jumped about 3 blocks high. Now I set their gravity really low, with the same jump power they jump off the top of my screen and gradually float back down, they're airborne for about 5 seconds total.

Could you show us possibly?

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 7:09 am
by Multipackwolf
jerzeeshadow wrote:Here everyone….
This is what Multipack was up to!
FYI: This is Multi's hacked .json world, I only lit it up for him :D

Open Spoiler
Image

A close-up.

Open Spoiler
Image

Wide View!

Open Spoiler
Image

A semi-close-up.

As you can see from the pix, he edited the map.json to spawn all the metal blocks! This is truly one of the riche$t worlds I've seen!! Good Job Multipack! :approved: :approved: :approved: :mrgreen:


Holy mother of god! I didn't think it was that epic!
BTW, You didn't notice there are more crates everywhere :asd: and more statues and fossils :asd:

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 12:22 pm
by Ecthelion II
Hey guys! :D

Since I really want this mod, I'm going to take a different approach. I'm going to try to make a mod without being able to test it. This means that I need someone who will test my mod promptly, perhaps send me a picture or two, and someone who also knows their way around the files a bit to help me and if I make a mistake, tell me what I did wrong and need to improve. (all through PM's)

Any takers?

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 3:23 pm
by TwelveFoot
jerzeeshadow wrote:I had the same idea for the sheep, (make'm jump to power of 10 max), but I didn't think about their gravity though.
You know it is kinda strange that PixBits didn't make the trees climbable all along. :dunno: It looks pretty natural in that image. :mrgreen:
Thanks again for the gif!

I could make the sheep like clouds, just kind of float around.
Climbing trees looks natural as long as you're in the middle, it's a bit odd if you get off to one side.

Shaun wrote:Could you show us possibly?

Show you the birds? Yeah, at some point. I was planning on making a youtube video showing a bunch of things once I get them worked out. Maybe a week or so.

Ecthelion II wrote:Hey guys! :D

Since I really want this mod, I'm going to take a different approach. I'm going to try to make a mod without being able to test it. This means that I need someone who will test my mod promptly, perhaps send me a picture or two, and someone who also knows their way around the files a bit to help me and if I make a mistake, tell me what I did wrong and need to improve. (all through PM's)

Any takers?

I'll help. Are you modding the current version (world gen only) or an older version?

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 4:45 pm
by Ecthelion II
Probably just world generation.

Re: Disabling Hacked Files Error v1.1.2

PostPosted: Sun Mar 24, 2013 4:54 pm
by TwelveFoot
Alright. Do you need the map.json?
I'd suggest you keep track (list) of everything you change. And save as, so you always have a couple versions.
About 3 times since I've started I've messed something up (probably punctuation) and the game wouldn't run, so I had to revert to an older save.