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New Idea:  Mod The Sky!

This forum should be used to discuss and share mods of Junk Jack (textures, or whatever)
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wack3jo

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Re: New Idea:  Mod The Sky!

PostSat Mar 10, 2012 2:39 am

MinerJack wrote:Oh. I thought it was just another type of picture format. But couldnt you just make multiple drawings of the sun and move it across the sky and capture th video an set it as a background?

Nah, because they only use four pictures, so unless you actually modded the files, you can't :sisi:
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MinerJack

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Re: New Idea:  Mod The Sky!

PostSat Mar 10, 2012 2:43 am

What if someone did? :mumble:
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wack3jo

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Re: New Idea:  Mod The Sky!

PostSat Mar 10, 2012 2:43 am

MinerJack wrote:What if someone did? :mumble:

Then we could, but at the moment, nobody can
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Re: New Idea:  Mod The Sky!

PostSat Mar 10, 2012 2:48 am

Why? Is it encrypted in some unbreakable CIA algorithm?
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wack3jo

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Re: New Idea:  Mod The Sky!

PostSat Mar 10, 2012 2:49 am

MinerJack wrote:Why? Is it encrypted in some unbreakable CIA algorithm?

Nah, it's just that nobody knows how to change it, yet.
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Re: New Idea:  Mod The Sky!

PostSat Mar 10, 2012 2:53 am

Is it really that hard?!? Isnt there a program that can scan which files run in the background when nothings happening so you can narrow down the search?
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TwelveFoot

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Re: New Idea:  Mod The Sky!

PostSat Mar 10, 2012 2:58 am

Just to make sure you understand what we're saying I'm going to make this real simple.

1. The current sky image looks like this.
Image
2. The current coding is set so that it displays the top-right quarter from 8-7 o'clock (or something like that) then fades to the next section.
3. To make a moving sun you would have to make a bunch of frames AND change the coding so that it would constantly change the image.
4. Changing the coding to do that would be more complex than hex editing.
5. Most people here are still figuring out hex editing.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
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Multipackwolf

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Re: New Idea:  Mod The Sky!

PostSat Mar 10, 2012 4:21 am

hex editing is simple when you get down to it, but you can screw up your inventory if your not careful, also, with this type of hack, (this is what this is, a Hack, not a mod), there is a code that looks for hacked things that is implemented into the game to stop people from playing the game with hacks in it.

how many times did i just say hack? :look:
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Reebz42

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Re: New Idea:  Mod The Sky!

PostSat Mar 10, 2012 7:58 am

Hacking is modifying the game, so Hack=mod(Mod does not equal hack btw)
It's the end of the world as we know it.
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Multipackwolf

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Re: New Idea:  Mod The Sky!

PostSat Mar 10, 2012 8:37 am

yes because a hack still changes the game makeing it a modification, but a modification doesn't always equal a hack. :teach:
Steam | Discord - Multarix#1337
Warframe | Hammerhead of <Space Shark Incorporated> | Multarix
Black Desert (NA, UNO) | GM of <Aggro> | Indus
Revelation Online (NA, Snowpine) | Chairperson of <Skywhale> | RNGesus

Reebz42

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Re: New Idea:  Mod The Sky!

PostSat Mar 10, 2012 6:48 pm

Exactly!
(this lack of quick reply is starting to get annoying, please fix pixbits!)
It's the end of the world as we know it.
And I feel fine...
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