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Lighting up worlds hexing method broke in 1.2.1...however...

PostPosted: Thu Aug 09, 2012 3:36 pm
by kando
...I am working on a bash script that simply sets the lighting bits without interfering with the other bits.

Will report with results later, and upload a fully lit up map. for 1.2.1.

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Thu Aug 09, 2012 3:45 pm
by Chris
Was ^that^ Klingon he was speaking.
"I" sure didn't understand it :/

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Thu Aug 09, 2012 5:22 pm
by kando
Here is my bash script:

off1=1119
input1=2F
cd "$appdir"
cd "../Documents/"
outfile="world1.dat"
count1=1
count2=4
off=$off1
in=$input1
num=$count1

while [ $count1 -lt 196609 ]; do
printf "\x$in" | dd bs=1 seek=$off conv=notrunc of=$outfile
let count1=count1+1
let off=off+14
done


It takes 1.5-2 hours to completely light up a world...much longer than before, however, much more accurate.

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Thu Aug 09, 2012 5:26 pm
by Chris
(off topic. Is Kando Wanto your real name?)

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Thu Aug 09, 2012 5:36 pm
by kando
Chris wrote:(off topic. Is Kando Wanto your real name?)


No. Kando (can do) Wontu (want to) were just 2 names i thought up when i started out on the internet.

kando was always my nickname, wontu became my middle name around my counter-strike years when i was 14-15 years old.

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Thu Aug 09, 2012 8:54 pm
by kando
Here is a 1.2.1 virgin world completely lit up by the sun...keep in mind, at night time, the whole world will go semi-dark.

http://www.sendspace.com/file/rjr1b7

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Thu Aug 09, 2012 9:24 pm
by Hobbes
Im confused he did what? :o_O:

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Thu Aug 09, 2012 10:26 pm
by kando
Hobbes wrote:Im confused he did what? :o_O:


I did this:
viewtopic.php?f=21&t=6673
to a 1.2.1 world.

Make every block in the world sun-lit.

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Fri Aug 10, 2012 2:24 am
by TwelveFoot
Was the old one sunlit?

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Fri Aug 10, 2012 8:19 am
by Junktruck98
Wait so now I can find anatium ? Awesome ! And can you do one where it makes the world dark and gloomy ?

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Fri Aug 10, 2012 4:09 pm
by Molotov13
I took me an hour or two to find antanium but I found it legit. But it was only one lump I got, I can't even make an ingot with one lump so I was mad and I duped it into 65535 blocks, lumps, and ingots

@Kando: where do i put this code to make my world light up.

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Fri Aug 10, 2012 5:30 pm
by kando
Molotov13 wrote:I took me an hour or two to find antanium but I found it legit. But it was only one lump I got, I can't even make an ingot with one lump so I was mad and I duped it into 65535 blocks, lumps, and ingots

@Kando: where do i put this code to make my world light up.


Its shell script, you have to run it on your iphone or linux box...or apparantly osx terminal.

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Sat Aug 11, 2012 9:36 am
by Junktruck98
walk all the way to the left barrier in this world, and dig straight down. voila, anatium.

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Sat Aug 11, 2012 1:19 pm
by kando
Junktruck98 wrote:walk all the way to the left barrier in this world, and dig straight down. voila, anatium.


Wow, neat! I searched so much and found no anatium in this world D:

And yes TwelveFoot, the old one was sunlit too! :rock:

Re: Lighting up worlds hexing method broke in 1.2.1...howeve

PostPosted: Sat Aug 11, 2012 2:29 pm
by TwelveFoot
Hmm, interesting. I'd thought that the way you were lighting them up they'd stay lit all the time...
So your way isn't better than my way... :asd: