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Re: Inventory Editor 0.01

PostPosted: Sun Nov 04, 2012 4:16 am
by osvaldoGh3
thank you very much , the id of monster pick is 254 :rock:
I wait for future updates
sorry for my bad English I speak Spanish

Re: Inventory Editor 0.01

PostPosted: Tue Nov 06, 2012 4:25 pm
by kivifreak
osvaldoGh3 wrote:thank you very much , the id of monster pick is 254 :rock:
I wait for future updates
sorry for my bad English I speak Spanish

Your english is very nice sir ;)
0.01b
Ok guys making a safety update which will add the following stuff:
-You now cannot type in any wrong id
-To delete items you now have a trash can yeah!
-Safety backup
-I will do a special program inside the editor which allows users where it didn't work to change attributes of the files:
Open Spoiler
EXPLAINED:
Windows and Mac(including iPhone) don't have the same rights.
Mac has rights for 3 different users -> Private -> Local -> Public .
Windows only has 1 attrib +R
But people that install maps and hex edit before this program it should work very neat.



Future:
-Pics
-Health
-Search by name (with auto-complete / spelling)

Re: Inventory Editor 0.01

PostPosted: Thu Nov 08, 2012 2:32 am
by superhobocon
What is the code list

Re: Inventory Editor 0.01

PostPosted: Thu Nov 08, 2012 2:57 am
by TwelveFoot
In the folder you download there's a "data" folder. In that is a "treasures.json" file.
That contains all of the item ids that you need to put in.

Like:
"name": "Wood",
"id": 1,

Re: Inventory Editor 0.01

PostPosted: Fri Nov 09, 2012 2:42 pm
by kivifreak
Expect 0.2 this weekend no school jihaa!!

Re: Inventory Editor 0.01

PostPosted: Fri Nov 09, 2012 2:52 pm
by WhiteFang
No need to make a world builder, kivi. I'm almost done with it ;)

Re: Inventory Editor 0.01

PostPosted: Fri Nov 09, 2012 3:12 pm
by kivifreak
WhiteFang wrote:No need to make a world builder, kivi. I'm almost done with it ;)

Good to hear that, shall we combine our tools?
:) One question though can it export(import) to(from) iPhone version?
I wouldn't make a world editor, more sun/night editor in game chest editors <-- this stuff

Re: Inventory Editor 0.01

PostPosted: Fri Nov 09, 2012 3:14 pm
by kivifreak
Oh and SerpitNights told me that the ID 20 and 26 should be flipped (i will look this up later)

Re: Inventory Editor 0.01

PostPosted: Fri Nov 09, 2012 3:42 pm
by Stuart98
kivifreak wrote:
WhiteFang wrote:No need to make a world builder, kivi. I'm almost done with it ;)

Good to hear that, shall we combine our tools?
:) One question though can it export(import) to(from) iPhone version?
I wouldn't make a world editor, more sun/night editor in game chest editors <-- this stuff

His hasn't had an initial release yet.

Re: Inventory Editor 0.01

PostPosted: Fri Nov 09, 2012 9:58 pm
by WhiteFang
kivifreak wrote:
WhiteFang wrote:No need to make a world builder, kivi. I'm almost done with it ;)

Good to hear that, shall we combine our tools?
:) One question though can it export(import) to(from) iPhone version?
I wouldn't make a world editor, more sun/night editor in game chest editors <-- this stuff


The very first version won't, however. I am working on this as well. And later, I plan on adding a feature to change time of day, as well as chest items. Plus sign editing, and other options as well.

Re: Inventory Editor 0.01

PostPosted: Mon Nov 12, 2012 12:01 am
by Multipackwolf
osvaldoGh3 wrote:thank you very much , the id of monster pick is 254 :rock:
I wait for future updates
sorry for my bad English I speak Spanish

In Hex, that is fe00

Re: Inventory Editor 0.01

PostPosted: Mon Nov 12, 2012 5:57 pm
by kivifreak
Well the good news is i am done with 1b^^
The bad news is i first have to test it.
(So expect it next week)

BUG in FIRST VERSION

It's impossible to save a slot which has nothing in it (FIXED IN 1b)

Re: Inventory Editor 0.01

PostPosted: Mon Nov 12, 2012 6:45 pm
by yoshiya
WhiteFang wrote:
kivifreak wrote:
WhiteFang wrote:No need to make a world builder, kivi. I'm almost done with it ;)

Good to hear that, shall we combine our tools?
:) One question though can it export(import) to(from) iPhone version?
I wouldn't make a world editor, more sun/night editor in game chest editors <-- this stuff


The very first version won't, however. I am working on this as well. And later, I plan on adding a feature to change time of day, as well as chest items. Plus sign editing, and other options as well.

we should start compiling a list of item id's for when these projects are done^

Re: Inventory Editor 0.01

PostPosted: Mon Nov 12, 2012 9:11 pm
by WhiteFang
yoshiya wrote:
WhiteFang wrote:
kivifreak wrote:Good to hear that, shall we combine our tools?
:) One question though can it export(import) to(from) iPhone version?
I wouldn't make a world editor, more sun/night editor in game chest editors <-- this stuff


The very first version won't, however. I am working on this as well. And later, I plan on adding a feature to change time of day, as well as chest items. Plus sign editing, and other options as well.

we should start compiling a list of item id's for when these projects are done^


Haha, that would help a lot, because the way I plan on doing it now, is by placing each type of block, and getting the ID from it.

Re: Inventory Editor 0.01

PostPosted: Mon Nov 12, 2012 9:12 pm
by yoshiya
soo... START POSTING ID's if u have any