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Different Mobs ~New Rabbits + Skulls~

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MisterTacos

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Re: Different Mobs ~Even More Stuff + Link~

PostSat Mar 10, 2012 6:58 pm

Thanks. Also I added some new mobs recently. I've been kinda busy recently so haven't done any work.

HamsterMan2

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Re: Different Mobs ~New Rabbits + Skulls~

PostSun Mar 11, 2012 12:58 am

I've wanted a pet sheep for forever. :sisi: :approved:
Cool Things I've found in JJ over the versions...
1.Snow Globe
2.Green Fish (with a durability meter)
3.Golem Sword (but then I died...)
4.Ribcage fossil
http://forum.pixbits.com/viewtopic.php?f=5&t=7655&start=0

MisterTacos

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Re: Different Mobs ~New Rabbits + Skulls~

PostSun Mar 11, 2012 3:52 am

Lol yeah like in MC with the wolfs maybe.

HamsterMan2

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Re: Different Mobs ~New Rabbits + Skulls~

PostSun Mar 11, 2012 2:05 pm

The wolves were pretty fun. Whenever I played they tended to get themselves killed a lot though. But now they have the full version and that issue is probably long gone. I haven't played since 1.7.3... After that I periodically played version to version.
Cool Things I've found in JJ over the versions...
1.Snow Globe
2.Green Fish (with a durability meter)
3.Golem Sword (but then I died...)
4.Ribcage fossil
http://forum.pixbits.com/viewtopic.php?f=5&t=7655&start=0

AlexVolk

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Re: Different Mobs ~New Rabbits + Skulls~

PostSun May 06, 2012 5:22 am

All of these pics of the different mob retextures are awesome! I would like a skeleton reskin with some gear on it and maybe a small amount of flesh.

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unfaithful p1nkbr0

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Re: Different Mobs ~New Rabbits + Skulls~

PostSat May 12, 2012 12:18 am

Gravedug. Try pm-ing home to see if he'll still do it. The download link doesn't work so it may be "out of commission"
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Jakii

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Re: Different Mobs ~New Rabbits + Skulls~

PostTue Aug 07, 2012 9:26 am

How do we put the mobs in with iFile? :( :( :( :( :( :( :(
Hmmmm?


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Stuart98

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Re: Different Mobs ~New Rabbits + Skulls~

PostTue Aug 07, 2012 3:30 pm

Please don't gravedig.
Thanks, Stuart98.
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TwelveFoot

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Re: Different Mobs ~New Rabbits + Skulls~

PostTue Aug 07, 2012 3:47 pm

Jakii wrote:How do we put the mobs in with iFile? :( :( :( :( :( :( :(

Go to the junkjack.app folder, rename the mobs.png to mobsOriginal.png or something, then copy and paste a new mobs png into that folder.

The junkjack.app folder is in /var -> mobile -> applications -> Junk Jack -> junkjack.app
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Junktruck98

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Re: Different Mobs ~New Rabbits + Skulls~

PostSat Aug 11, 2012 3:54 pm

Stuart98 wrote:Please don't gravedig.

I'm sure it's fine to gravedig here.

Also I just read reebz sugge, and it's great ! Page 2.

Also.. Do chickens actually LAY eggs ? Or we have to kill them ?
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TwelveFoot

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Re: Different Mobs ~New Rabbits + Skulls~

PostSat Aug 11, 2012 4:51 pm

Tamed chickens will occasionally lay eggs, if you keep them fed/happy.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.
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