Page 1 of 2

1ntel interface

PostPosted: Tue Dec 04, 2012 11:47 pm
by unfaithful p1nkbr0
Intel. Abbrv. For intelligence.

I give you my latest interface, 1ntel.

A sleek design with your choice of 5 colors. Original green, purple, orange, cyan, and red.
Enjoy.

Download all of them here:
https://www.dropbox.com/sh/mu3ivulbf5vzomp/8xKLgnLT-u
Image

1ntel interface

PostPosted: Tue Dec 04, 2012 11:59 pm
by Multipackwolf
Looks a bit messy... But IDK

Re: 1ntel interface

PostPosted: Tue Dec 04, 2012 11:59 pm
by jerzeeshadow
Whoa! :eek: That's really neato, pink! You've made the interface translucent! Very, very sleek! :approved:

1ntel interface

PostPosted: Wed Dec 05, 2012 12:09 am
by Multipackwolf
It looks cool in continueous time mod Translucent

Re: 1ntel interface

PostPosted: Wed Dec 05, 2012 1:34 am
by TwelveFoot
:sisi: That's what I was just thinking.
With continuous time on you can still see what's going on around you, even with the inventory open.

Re: 1ntel interface

PostPosted: Wed Dec 05, 2012 3:09 am
by BluesClues
Nice job dad! :approved:

1ntel interface

PostPosted: Wed Dec 05, 2012 4:30 am
by cptjason
Me no like

Re: 1ntel interface

PostPosted: Wed Dec 05, 2012 4:32 am
by Stuart98
Looks too... it would need its own texturepack designed for maximum compatibility, I think.

Re: 1ntel interface

PostPosted: Wed Dec 05, 2012 4:47 am
by BluesClues
I think if you toned down the transparency or just adjusted it so its easier to see it would look better.

1ntel interface

PostPosted: Wed Dec 05, 2012 6:12 am
by Multipackwolf
It looks awkward. That's why I don't like it...

Re: 1ntel interface

PostPosted: Wed Dec 05, 2012 7:52 pm
by yoshiya
need to get my ipod fixed so i can get jj so i can mod the files again YAY :)

Re: 1ntel interface

PostPosted: Wed Dec 05, 2012 9:23 pm
by unfaithful p1nkbr0
I understand it looks strange. I completely made it with sprite something so didn't do much testing until all was said and done. There was no way I was going back and changing the colors more than I already did. Plus, I'm too lazy to fix the transparency... I'm working on a new better one. I just wanted to test out the full capabilities of sprite something. :sisi:


Enjoy it or not, what's done is done.

Re: 1ntel interface

PostPosted: Wed Dec 05, 2012 9:36 pm
by TwelveFoot
It's only like 3 colors right?
That would make it pretty easy to redo (using gimp or something). Just select by color...

Re: 1ntel interface

PostPosted: Thu Dec 06, 2012 12:11 am
by unfaithful p1nkbr0
That's what I did in photoshop to change the colors...

I'm really improving my photoshop skill set, though, now that I've finished my comic... (ehich reminds me I need to upload it to tumblr...)

I'm having a lot of fun with photoshop, but I don't have much time to work on a texture in school. Once the computer gets redone, I'll have a look into gimp and compare the two.

Re: 1ntel interface

PostPosted: Thu Dec 06, 2012 12:18 am
by BluesClues
So sprite something supports transparency and all that shenanagens? How easy is it to use?