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Medieval Weapons Mod

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nicksterdude123

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Re: Medieval Weapons Mod

PostFri Oct 05, 2012 1:11 am

THAT IS EPIC :asd:
(^_^)

wack3jo

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Re: Medieval Weapons Mod

PostFri Oct 05, 2012 2:39 am

thanks :P
click here and here

BluesClues

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Re: Medieval Weapons Mod

PostSat Oct 06, 2012 3:00 am

Just now saw this and its totally badass!
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BluesClues

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Re: Medieval Weapons Mod

PostSat Dec 01, 2012 1:46 am

I wish this was updated *wink, wink* :asd:
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TwelveFoot

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Re: Medieval Weapons Mod

PostSat Dec 01, 2012 1:58 am

Wink wink, nudge nudge, say no more! (anybody know where that's from?)

Anyways, here you go.
For 1.2.2: http://www.mediafire.com/view/?7ru4qxlc42upu3s
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

wack3jo

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Re: Medieval Weapons Mod

PostSat Dec 01, 2012 3:18 am

:rotfl:
nice try, 12, but look at the axes :asd:
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TwelveFoot

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Re: Medieval Weapons Mod

PostSat Dec 01, 2012 3:27 am

What about them?
Wait, you mean your axes? Oh… I'll fix it. :P

Let's try this… http://www.mediafire.com/view/?8a6pjyt68e1tfqr :look:
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

wack3jo

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Re: Medieval Weapons Mod

PostSat Dec 01, 2012 4:26 am

The battle axes :|
they have half a sword sticking out the top :rotfl:
click here and here

BluesClues

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Re: Medieval Weapons Mod

PostSat Dec 01, 2012 4:55 am

TwelveFoot wrote:Wink wink, nudge nudge, say no more! (anybody know where that's from?)

Anyways, here you go.
For 1.2.2: http://www.mediafire.com/view/?7ru4qxlc42upu3s

Is it from Monty Python?

The axes and shuriken are messed up, but I think the shuriken looks cool like that :)
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TwelveFoot

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Re: Medieval Weapons Mod

PostSun Dec 02, 2012 12:03 am

wack3jo wrote:The battle axes :|
they have half a sword sticking out the top :rotfl:

No they don't. Some of them do have 3 pixels of a sword on top though… apparently I missed a row with the eraser. :|

And yes, Monty Python!
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

Chris

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Re: Medieval Weapons Mod

PostSun Dec 02, 2012 12:17 am

TwelveFoot, I have another request.
Could you email/Dropbox me the most recent files of Junk Jack that you have? Like, the rocks.png, interface, mainmenu, basically everything you sent me last time. If you do, which version are they from? 1.2.1 or 1.2.2 (unless you managed to get ahold of the 1.2.3 files, in which case, I'd prefer those)?
Sorry for asking so much of you. But, with the projects I want to do, I need the latest files :)
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ALCRON

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Re: Medieval Weapons Mod

PostSun Dec 02, 2012 12:31 am

I have all the 1.2.2 PNG's right here: https://www.dropbox.com/sh/3rgmrb5ntwl1cr8/Q9OKYVHdET

Chris

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Re: Medieval Weapons Mod

PostSun Dec 02, 2012 12:42 am

That's strange. Because these are the exact files I already have. Maybe you sent me them before? Yeah, it's the exact same URL as before.
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Chris

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Re: Medieval Weapons Mod

PostSun Dec 02, 2012 12:45 am

Wait. Nevermind. No they're not. These are different. These have the Halloween stuff, my other files do not.
Alright. downloading now.
Thanks ALCRON :D
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ALCRON

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Re: Medieval Weapons Mod

PostSun Dec 02, 2012 12:47 am

Oh good. *whew*
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