The second TNT is already destroyed, as it should be, but the game still plays the second ignition explosion.
The only way to fix it would be to have the game stop the playing of the second explosion once the second TNT is destroyed by the first TNT. So once the second TNT is destroyed, that information is then used to go back and cancel the sound of that explosion.
It actually sounds like it might take a bit of ingenuity for Jacopo to code this. Let's see if he is up to the challenge.
Thanks for reporting, btw
