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Crashes on start, iPhone 3g

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Duckster

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Re: Crashes on start, iPhone 3g

PostWed Jul 25, 2012 12:00 am

Don't forget to pause the game and do a back up while playing, just in case.
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TwelveFoot

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Re: Crashes on start, iPhone 3g

PostWed Jul 25, 2012 12:40 am

You mean incase something goes wrong during the update? The ingame backup wouldn't help wIth that.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

gadasiu

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Re: Crashes on start, iPhone 3g

PostWed Jul 25, 2012 11:38 am

I played a little bit already, and I'm backuping it everytime I save my game. :p
Hopefully the new update will solve the problem! :D
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RobinRe123

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Re: Crashes on start, iPhone 3g

PostWed Jul 25, 2012 2:47 pm

I think the new update will improve the performance. The beta works fine :)
If you need help, you can send me a PM. I will do my best to answer your questions :)

bananovvy

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Re: Crashes on start, iPhone 3g

PostThu Jul 26, 2012 2:21 pm

man what game version did u have? 1.0 dont works on 3g but 1.1 works on 3g.
Sry for my bad english i'm from poland!

Stuart98

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Re: Crashes on start, iPhone 3g

PostThu Jul 26, 2012 3:16 pm

You got it backwords. 1.1 requires iOS 4.2 or later, which I don't think is avaible to 3Gs.
Thanks, Stuart98.
i AREZ AN GRAMMER nAZI!!
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RobinRe123

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Re: Crashes on start, iPhone 3g

PostThu Jul 26, 2012 7:30 pm

Its the last version which is available for the iPhone 3G I think. Correct me if I am wrong.
If you need help, you can send me a PM. I will do my best to answer your questions :)

TwelveFoot

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Re: Crashes on start, iPhone 3g

PostFri Jul 27, 2012 4:35 am

You have to be upgraded to the max iOS on older devices.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

gadasiu

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Re: Crashes on start, iPhone 3g

PostFri Jul 27, 2012 9:48 am

On iPod 2g and iPhone 3g, you have to use the newest firmware - 4.2.1
(which is kinda laggy, but I prefer laggy phone over a phone with no decent apps)
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TwelveFoot

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Re: Crashes on start, iPhone 3g

PostFri Jul 27, 2012 8:19 pm

Right, all versions of JJ require iOS 4.2.1 (or better) which is the highest iOS available for older devices.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

Stuart98

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Re: Crashes on start, iPhone 3g

PostFri Jul 27, 2012 9:44 pm

Actually, the first couple of versions only required 4.1 I'm pretty sure...
Thanks, Stuart98.
i AREZ AN GRAMMER nAZI!!
Patience. Patience people.
Proud ingredient in Su Tarts. :sisi:
Ask me if you need anything. Whatever it is, I can probably take care of it.

TwelveFoot

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Re: Crashes on start, iPhone 3g

PostFri Jul 27, 2012 9:55 pm

Maybe... probably.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

gadasiu

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  • Joined: Sat Jul 21, 2012 10:15 pm

Re: Crashes on start, iPhone 3g

PostThu Aug 09, 2012 2:01 pm

1.2.1 update - game still crashes... but it's easy to trick it to launch via screen locking trick. I might make some video about how to do it.
In safemode though, it runs without any problems - launches just how it was meant to. :D
Thanks for this update, it's really great one!
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