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The new resistance system

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Jack

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The new resistance system

PostSat Dec 14, 2013 4:03 pm

Since some are complaining about the new resistance (vs immunity) system let me point out some notes about it.

You all know that we carefully listen to all feedbacks by you wherever we can: on the forum, by mail, we read almost every review on the AppStore and so on. The current system was deeply flawed because it basically allowed everyone to play just in godmode. This is not the game we want to have.

If you want to be immune to everything and just ignore the survival aspect of the game there is the creative mode for that. Given this, the current system is greatly more balanced: it allows you to focus on the resistances you want and obtain full immunity to some of them but not by just encrusting any set with the same gems.

Blockville pointed out the fact that our work is to make players happy, that's true but this is always related to the correct trade-off between challenge, fun, and a rewarding experience. If, to be happy, a player needs a giant red button that gives unlimited powerful items for free when pressed, that doesn't mean that we should add it to the game.

Making players happy means having a fun game, not implementing (or allowing) cheats.

This is just to clarify our point of view on the matter, but we won't revert to old system because we feel much more satisfied by the new one.

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Re: The new resistance system

PostSat Dec 14, 2013 4:05 pm

I agree :sisi:
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Multipackwolf

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Re: The new resistance system

PostSat Dec 14, 2013 4:12 pm

I also, at first did not like the idea of the new resistance system, but after a few days of playing, I found that all you really had to do was alter your play style a bit, and this your good to go, I feel it's a huge step in progress, and being able to make these tough decisions really sets Pixbits apart from any other Devs, Most Devs I see are too scared to change something as much as this. They feel as though people will loose interest in their game, instead, I feel more compelled to play now, I feel like I have a real challenge, instead the the "Oh, I can do that easily, I have no fear of dying from this, this and this, my only danger is that"

I'm a 100% love the new immunities system, and I'd like to remind you all that if you obtain a 100% resistance to something, you are then immune to it.
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Hace

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Re: The new resistance system

PostSat Dec 14, 2013 4:15 pm

I'm really enjoying the new challenge :D but i would like to know if there is a way to get 100% fall resistance seeing as though you can't encrust fall resistance and no legs give you fall resistance?
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Re: The new resistance system

PostSat Dec 14, 2013 4:17 pm

There is indeed a way, Primitive silk legs and Shirt, then wear Galvanium Boots and helm, and a weird feather necklace. Your weak to basically everything, but your 100% resistant to fall damage :sisi:
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Re: The new resistance system

PostSat Dec 14, 2013 4:20 pm

Multipackwolf wrote:There is indeed a way, Primitive silk legs and Shirt, then wear Galvanium Boots and helm, and a weird feather necklace. Your weak to basically everything, but your 100% resistant to fall damage :sisi:

Oh ok. This is going to take a lot of thinking to get the perfect set-up, but will be interesting :asd:

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Re: The new resistance system

PostSat Dec 14, 2013 4:22 pm

Don't forget, you can also encrust each piece of armour with a gem for a 25% resistance, I'd go for lava resistance as well as fall damage, seeing as you don't want to die in lava with a bunch of good stuff on you.
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Molotov13

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Re: The new resistance system

PostSat Dec 14, 2013 4:24 pm

Agreed
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Re: The new resistance system

PostSat Dec 14, 2013 4:32 pm

What boosts does Galvanium Armor give?

Multipackwolf

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Re: The new resistance system

PostSat Dec 14, 2013 4:35 pm

I think it's a 4 or 6% to all of them, I think the diamond ring also gives a 3% boost to everything, as well as 20 luck. :sisi:
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Re: The new resistance system

PostSat Dec 14, 2013 5:24 pm

I agree with the new system.
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Re: The new resistance system

PostSat Dec 14, 2013 5:54 pm

I acually like the new system very much. It makes them game more challenging and nobody can be immune to everything.
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Re: The new resistance system

PostSat Dec 14, 2013 7:27 pm

I don't like this idea. Having immunities is not turning on "God Mode". Remember that there are mobs. You can't be immune to mobs. I thought that was the reason that you made different difficulty settings.
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Re: The new resistance system

PostSat Dec 14, 2013 7:49 pm

Keep in mind though that there will also be food buffs and potions coming in a future update that may possibly give immunities and buffs for a short time. I agree with Pixbits it was way over powered and I feel it is now balanced better.
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Re: The new resistance system

PostSat Dec 14, 2013 8:10 pm

I, personally, don't agree. But hey, you can't cater to everyone. :asd:
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