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World Editing - Revisited

PostPosted: Thu Feb 21, 2019 11:51 am
by WhiteFang
So along my journeys of programming, I have been working on a junk jack world editor, and I am very proud to say I have done it. A looked through numbers and letters for two months and was finally able to decipher every bit in the file and what it translates to in game. While this forum and this game are kind of dead - I am very proud with what I have figured out. More news will be posted soon, but here is a quick demo.

Re: World Editing - Revisited

PostPosted: Thu Feb 21, 2019 10:01 pm
by TwelveFoot
Image

Re: World Editing - Revisited

PostPosted: Fri Feb 22, 2019 12:37 am
by Stick
Very cool! Will you release your Json converter?

Re: World Editing - Revisited

PostPosted: Mon Feb 25, 2019 4:13 am
by WhiteFang
Source can be gathered from my github:
https://github.com/WinterSnake/JJx_Worl ... on-Edition

Re: World Editing - Revisited

PostPosted: Thu Mar 07, 2019 10:28 am
by WhiteFang
Updated github with a working demo showing what you can do.
Here are some other examples:
Open Spoiler

Re: World Editing - Revisited

PostPosted: Sun Apr 28, 2019 5:13 am
by Milo11-13
with those codes can you get the hexed things?

Re: World Editing - Revisited

PostPosted: Fri May 03, 2019 11:14 pm
by Stick
Once he implements an inventory editor