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Mob traps

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squee420

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Re: Mob traps

PostSun May 21, 2017 7:34 am

TwelveFoot wrote:Liquids used to push both items and mobs. Then water physics changed, now they don't. At least not noticeably.


Your post confused me. Does that mean that Society's mob traps wouldn't work?
For example this one:
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squee420

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Re: Mob traps

PostSun May 21, 2017 10:20 am

After building the above mob trap, I can confirm that water does not move the mobs. Eventually the mobs drown in the water but they do not get pushed into the trap, so I have to either kill them myself or move to where the mob died and pick up the drops.

How can we use mob traps if the water doesn't move the mobs? Does anyone have a working design? Or maybe Pixbits should consider changing the liquid settings to how they were before? IDK.

squee420

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Re: Mob traps

PostThu May 25, 2017 8:13 am

I've been working on a few mob traps. Neither of them work, but I'll post them anyway. Hopefully someone has some ideas about how to make them work!
Here is my first mob trap:
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And here is a more functional mob trap:
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As you can see, the mobs spawn perfectly, but the water doesnt move the mobs. They work at night time because hostile mobs try to attack you, and get trapped in the process.
Does anyone have a working mob trap that doesn't use liquid? I can kill the mobs myself, I just need a place for the mobs to spawn so I can kill them.. If you have a working design, post it here!

Rick9399

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Re: Mob traps

PostThu May 25, 2017 8:42 am

I didn't test this yet, but I think something like this should work? Water will work too, but as long as you're not in it too long, acid is slightly more effective agains mobs.

Image
(Sorry for my horrible drawing skills)
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