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Creative Improvements

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WhiteFang

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Creative Improvements

PostSun Sep 01, 2013 6:38 pm

I have a few ideas that could be used to improve creative mode, such as the following:
-Switching between creative and adventure mode. This will allow more complex adventure maps to be made in creative mode, then the creator could simply "switch" to adventure mode for other users.
-More world creation options. Like: flat world, empty world, etc. This would prove useful to creators looking to make huge maps.
-Alternative blocks. Things including bedrock, block modifiers (ores, stems, etc.) allowing creators to expand more on the creative side.
-Time editing, giving the player ability to always set it to day time. (Who else agrees its annoying to have to wait till exact night to sleep in a bed then delete it?)

Anyways, that's all I have for now, I may come back and edit it with more ideas later. Let me know what you guys think of these, and also feel free to include your own!

-Winter_Snake :rock:
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Chris

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Re: Creative Improvements

PostSun Sep 01, 2013 6:41 pm

I like all the suggestions except for the time one.
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WhiteFang

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Re: Creative Improvements

PostSun Sep 01, 2013 6:42 pm

Chris wrote:I like all the suggestions except for the time one.


And what's your opinion on the time one?
List of resources:
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    • Discord: Winter_Snake

Chris

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Re: Creative Improvements

PostSun Sep 01, 2013 6:44 pm

Just that the hostile mobs only come out at night on the surface, so that's ruins the experience.
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WhiteFang

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Re: Creative Improvements

PostSun Sep 01, 2013 6:47 pm

Well, in creative mode, I use peaceful for that reason. So, for those just looking to build, without the worry of mobs, say...those on peaceful have the option to change time?
List of resources:
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    • Youtube Channel: Winter_Snake
    • Discord: Winter_Snake

Chris

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Re: Creative Improvements

PostSun Sep 01, 2013 6:48 pm

Creative Mode>Constant Day or Normal Cycle
Good idea.
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Stuart98

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Re: Creative Improvements

PostSun Sep 01, 2013 6:49 pm

There should also be a way to lock a world into adventure mode so that people can't switch to creative and stuff.
Thanks, Stuart98.
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WhiteFang

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Re: Creative Improvements

PostSun Sep 01, 2013 6:51 pm

Stuart98 wrote:There should also be a way to lock a world into adventure mode so that people can't switch to creative and stuff.


The one problem with that is, that, how could the game tell who is locking it into adventure mode? Unless.per say, if you lock it in adventure mode, you can't ever go back to creative, so, maybe back-up the world first, the lock it into adventure mode?
List of resources:
    • Junk Jack x World/Player Editor: Github
    • Youtube Channel: Winter_Snake
    • Discord: Winter_Snake

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