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Mob's health bar

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Greenfish

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Mob's health bar

PostFri Sep 06, 2013 11:38 am

i would be great if there is a health bar above each of the mobs .Maybe red outline health bar represent hostile mobs and green outline health bar represent the safe mobs. Health bar can be activate or dis-activate in the setting.
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Ozvooky

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Re: Mob's health bar

PostSat Sep 07, 2013 9:33 am

Yeah, maybe like the progress bar in simple craft above a mob!

Muse-ic Lver

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Re: Mob's health bar

PostSun Sep 08, 2013 12:50 am

yeah! I'm honestly surprised that there aren't more people responding to this. It's impossible to work out just how effective a certain weapon is on a certain kind of mob if all you can do is spam tap until they die.

Stuart98

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Re: Mob's health bar

PostSun Sep 08, 2013 12:51 am

+tau
Thanks, Stuart98.
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Re: Mob's health bar

PostSun Sep 08, 2013 1:05 am

nice suggestion! hope it happens.
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hunkyducky

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Re: Mob's health bar

PostSun Sep 08, 2013 3:38 am

Yes! Great Idea!

DesertEagleHD

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Re: Mob's health bar

PostSun Sep 08, 2013 3:40 am

There should be a setting to turn this on and off
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SollyStartles

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Re: Mob's health bar

PostSun Sep 08, 2013 3:00 pm

DesertEagleHD wrote:There should be a setting to turn this on and off

sounds familiar....
Greenfish wrote:Health bar can be activate or dis-activate in the setting.

;)
Sincerely, Solly.

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Roundsquare

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Re: Mob's health bar

PostSun Sep 08, 2013 8:04 pm

Been waiting for someone to suggest this... Lawl. I really hope dis happens. Also, I wonder if the mods would make mobs take fall dmg. I hate when knight skellies land on top of me and just bash my face in without taking damage from a 20 block drop.
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