I like how all the planets are bundled with the character (at least it seems so from my limited playing.)
However, (as I mentioned in another suggestion) it would be nice to be able to teleport back to my "spawn". But as I thought about it more as I was recently playing, I thought of (another) idea:
Castle World.
When you create your character, a new step would be to generate a "Castle World" (Terra based) bound to that player. This would be intended to be your home base (independent of "game mode"). A place to build your showcase mansion, store all your junk, etc. It should allow the user to specify as many generation options (size, monster spawns (rates), perhaps ore density, etc) as possible.
When on any world, you should be able to teleport instantly back to the spawn point in your Castle World (perhaps restrictions apply.) Activating the teleport again would return you to your last position in the (other) world. At start, teleporting from the Castle World (without coming from a different world) would teleport you to the starting Terra world. (So thereafter the teleport would be setup for Castle<->Terra.) Obviously, on this Castle world players should be able to set up portals (from the portal blocks they gather) to other worlds as they come available.
For multiplayer, player's should be able to teleport to their own (and possibly each-other's) Castle World, not just the host's.
However, (as I mentioned in another suggestion) it would be nice to be able to teleport back to my "spawn". But as I thought about it more as I was recently playing, I thought of (another) idea:
Castle World.
When you create your character, a new step would be to generate a "Castle World" (Terra based) bound to that player. This would be intended to be your home base (independent of "game mode"). A place to build your showcase mansion, store all your junk, etc. It should allow the user to specify as many generation options (size, monster spawns (rates), perhaps ore density, etc) as possible.
When on any world, you should be able to teleport instantly back to the spawn point in your Castle World (perhaps restrictions apply.) Activating the teleport again would return you to your last position in the (other) world. At start, teleporting from the Castle World (without coming from a different world) would teleport you to the starting Terra world. (So thereafter the teleport would be setup for Castle<->Terra.) Obviously, on this Castle world players should be able to set up portals (from the portal blocks they gather) to other worlds as they come available.
For multiplayer, player's should be able to teleport to their own (and possibly each-other's) Castle World, not just the host's.