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Add a Key Rings Tab

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BurningZenithX

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Add a Key Rings Tab

PostSat Nov 05, 2016 5:10 pm

I'd like to suggest the idea of a key ring. This is because keys are pretty important for opening chests while exploring. However, carrying some of each type of key can take up a good chunk of your inventory for gathering. So I propose a key ring.

This can be implemented one of a few different ways.
Type 1: add a slot to the equipment screen that functions like a container but is specifically for keys and has enough room for each type of key. By slot I'm referring to the slots that equipment pieces are placed in. This may not be the best way to implement this idea so see the other options below.

Type 2: add a third tab functioning like a container in the equipment/outfit stack in the inventory for these rings (Note: for players that may not know yet, when in the inventory you can tap on the helmet to switch to a second set of equipment slots used as an outfit. This will change the helmet to a top hat and the equipment slots will become purple to also denote this. This is why I use the term "equipment/outfit stack").

Type 3: add a key ring tab that functions like a container on the inventory screen between the craft tab and the trash can. I know this is where the chest tab appears when interacting with a chest so the trash can could be moved left closer to the map button to make room for a key ring tab.

Key limits: should there be a limit to how many of each key can be stored in the key ring? I personally would like the key stacks to be capable of maxing out normally. However, if the developers wanted to implement more realism they could cap each key stack at perhaps 10 or 20 keys of each type.

LordModz

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Re: Add a Key Rings Tab

PostSun Dec 11, 2016 10:00 am

Ummmm... Just use titanium key :|
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TwelveFoot

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Re: Add a Key Rings Tab

PostSun Dec 11, 2016 2:45 pm

No, use gold key. Titanium is too valuable.

I wouldn't mind a key ring, but it mostly seems unnecessary, if the devs could be using their time on other things.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

Lightbulb

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Re: Add a Key Rings Tab

PostSun Dec 11, 2016 2:56 pm

Eait, so youre telling me a "high tier" key can unlock lower ones??
Say a gold key can unlock a silver or a bronze locked chest?

AFanOfStuff

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Re: Add a Key Rings Tab

PostSun Dec 11, 2016 3:11 pm

^Yeah
:yawn:

TwelveFoot

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Re: Add a Key Rings Tab

PostSun Dec 11, 2016 5:37 pm

Lightbulb wrote:Eait, so youre telling me a "high tier" key can unlock lower ones??
Say a gold key can unlock a silver or a bronze locked chest?

There are no bronze locks. But yes.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

Lightbulb

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Re: Add a Key Rings Tab

PostSun Dec 11, 2016 6:45 pm

TwelveFoot wrote:
Lightbulb wrote:Eait, so youre telling me a "high tier" key can unlock lower ones??
Say a gold key can unlock a silver or a bronze locked chest?

There are no bronze locks. But yes.

meant to say copper hehe. well thats something i didnt know and couldve been a really useful tip. the more you know

BurningZenithX

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Re: Add a Key Rings Tab

PostMon Jan 09, 2017 4:29 am

My reasoning for having a key ring was so that higher quality keys wouldn't have to be wasted on lower quality locks.

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