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[WIP] Escaping Alcatraz

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Thuck

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[WIP] Escaping Alcatraz

PostThu Nov 21, 2013 11:34 pm

Image
------Frank Lee Morris----------Clarence Anglin----------------John Anglin---------

It is June of 1962. Frank, Clarence and John finally turn their talk, and plans into actions as they agree to go ahead with their legendary escape... Junk Jack X style. This is no regular Parkour map. You must act fast as every second passes wasted increases the chance that the guards will notice your disappearance! If you are too slow alarms will be activated and your escape route will become a guaranteed suicide (literally)!

Rules:
- Don't destroy any blocks!
- Start the timer as soon as you have read the signs and begin the game!
- Start the game with your inventory empty and your character naked, you will be given everything you need!
- Complete in 1 game session (or the timer function won't work).

This will be updated as I complete more of the map and have a complete story line.

Vineto

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Re: [WIP] Escaping Alcatraz

PostFri Nov 22, 2013 1:43 am

Sounds awesome. How does the timer work?
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redboy22101

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Re: [WIP] Escaping Alcatraz

PostFri Nov 22, 2013 2:14 am

Vineto wrote:Sounds awesome. How does the timer work?


I'm guessing you time yourself
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Thuck

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Re: [WIP] Escaping Alcatraz

PostFri Nov 22, 2013 9:38 am

Nah ill have a Ingame timer, it won't be visual but it'll be a certain amount of time which I will state, the wise your escape route will be blocked :)

Multipackwolf

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Re: [WIP] Escaping Alcatraz

PostFri Nov 22, 2013 10:23 am

Well, you can't make an in-game timer, so your plan is already flawed :/
Unless you're at the bottom of the map and you have water or lava flowing down or something, which would be pretty hard to achieve, and it would take about a minute for the water/ lava/ acid to get down the bottom.
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Thuck

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Re: [WIP] Escaping Alcatraz

PostFri Nov 22, 2013 10:54 am

Multipackwolf wrote:Well, you can't make an in-game timer, so your plan is already flawed :/
Unless you're at the bottom of the map and you have water or lava flowing down or something, which would be pretty hard to achieve, and it would take about a minute for the water/ lava/ acid to get down the bottom.


Don't worry ive got it planned, I've tested a small version and am waiting until I have finished the map to put the timer in.

GameDroid10

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Re: [WIP] Escaping Alcatraz

PostFri Nov 22, 2013 5:45 pm

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Vineto

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Re: [WIP] Escaping Alcatraz

PostFri Nov 22, 2013 10:06 pm

Koopas...
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123outerme

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Re: [WIP] Escaping Alcatraz

PostMon Nov 25, 2013 9:34 pm

I would love to see this. I make MC maps sometimes, and I always try to revolutionize current tech, so this fits my bill.
Last edited by 123outerme on Mon Nov 25, 2013 9:59 pm, edited 1 time in total.
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redboy22101

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Re: [WIP] Escaping Alcatraz

PostMon Nov 25, 2013 9:38 pm

123outerme wrote:I would love to see this.I make MC maps sometimes, and I always try to revolutionize current tech, so this fits my bill.


Yeah. Since people took over with redstone and 3d builds we have a HUUUUGE chance here.
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Molotov13

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Re: [WIP] Escaping Alcatraz

PostWed Nov 27, 2013 1:20 pm

Will you upload pics
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