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(2.9.1.1)(Steam) Fence Hitbox

PostPosted: Sun May 01, 2016 11:59 pm
by SolarPug
The Wooden Fence block that auto-places doors has the hitbox of a door that would've been placed on the left side of a block.

Ex.

Moving left, without opening the door, the player doesn't stop until here.
Image

And, once again, moving left, the same hitbox is used on the other side.
Image

I assume this has something to do with the transition that happened on iOS where doors were moved from always in the middle of a space rather than directional.

Re: (2.9.1.1)(Steam) Fence Hitbox

PostPosted: Mon May 02, 2016 12:01 am
by SollyStartles
Yeah, when you break things you break everything in the tile..if that makes sense. You're breaking the tile that the door is in so the door breaks.
I suck at explaining things.

It's like when a bridge and ladder are in the same block, you break them both cause you can't do it individually -- same tile.

Re: (2.9.1.1)(Steam) Fence Hitbox

PostPosted: Mon May 02, 2016 12:08 am
by SolarPug
SollyStartles wrote:Yeah, when you break things you break everything in the tile..if that makes sense. You're breaking the tile that the door is in so the door breaks.
I suck at explaining things.

It's like when a bridge and ladder are in the same block, you break them both cause you can't do it individually -- same tile.

I see what you're saying, but I don't think it's related.
This is without breaking anything in the same tile or even opening/closing the door. Seems like the auto-placed doors just use a hitbox that is on the left side of the block. :dunno:

Re: (2.9.1.1)(Steam) Fence Hitbox

PostPosted: Mon May 02, 2016 12:16 am
by SollyStartles
That's what I get for skimming through the main post. :asd:

Yeah, movement with fences. Just tested it and it's pretty derpy.

Re: (2.9.1.1)(Steam) Fence Hitbox

PostPosted: Mon May 02, 2016 3:28 am
by Jack
Thanks for reporting guys, we've already fixed it!