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Creative mode

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Owl14

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Creative mode

PostWed Feb 06, 2013 10:47 pm

Hey guys, does any of you think there should be a creative mode in this game? Btw I'm new. So I hope they add it. Keep it up, it's an amazing game so far ;)

Chris

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Re: Creative mode

PostWed Feb 06, 2013 11:19 pm

Hmm. Well, it has been suggested loads of times before, and it's a nice idea, but I don't think Pixbits will add it.
It's definitely possible, I just don't think it's their priority.
I can say for certain that a Creative Mode will not be able to be added into JJ1, because the game has, as the developers even stated, reached its optimal potential.
But in JJ2, I could see it being implemented for sure. Pixbits just needs to know there's a large fan-base for it.
Also, Welcome to the Forum :)
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TwelveFoot

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Re: Creative mode

PostThu Feb 07, 2013 2:39 am

XsX has strongly hinted at making a creative mode. It will be several months though.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

Chris

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Re: Creative mode

PostThu Feb 07, 2013 2:44 am

Oh, really? I must have not been around when he hinted then. Cool :D
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TwelveFoot

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Re: Creative mode

PostThu Feb 07, 2013 2:57 am

1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

Xaphos

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Re: Creative mode

PostWed Feb 20, 2013 2:31 am

I really want creative mode in Junk Jack 2 :D
Jack wrote:Xaphos is super cool! :rock:

XsX wrote: I agree! :approved:


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