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Chris

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Re: Btw

PostMon Aug 12, 2013 7:26 pm

I know how hexidecimals work, bro. 00 = 0. 0F = 15. FF = 255. FFFF (which is just two "FF's" together)= 65535. So it's obviously FF.
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Rippedorigami

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Btw

PostMon Aug 12, 2013 7:29 pm

Reebz42 wrote:Where is 255 from? That sounds familiar...

In MCPE you can hack items into larger stacks than normal, and they go up to 255. Also, the world height in jj1 is 256

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Btw

PostMon Aug 12, 2013 7:31 pm

Chris wrote:I know how hexidecimals work, bro. 00 = 0. 0F = 15. FF = 255. FFFF (which is just two "FF's" together)= 65535. So it's obviously FF.

:o_O:
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Reebz42

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Re: Btw

PostMon Aug 12, 2013 7:32 pm

I swear 255 is relevant to something else...
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Btw

PostMon Aug 12, 2013 7:37 pm

The meaning of life!

Reebz42

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Re: Btw

PostMon Aug 12, 2013 7:39 pm

That's 42.
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Chris

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Re: Btw

PostMon Aug 12, 2013 7:43 pm

In RGB, for pixels, you have 0-255.
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Chris

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Re: Btw

PostMon Aug 12, 2013 7:43 pm

Rippedorigami wrote:
Chris wrote:I know how hexidecimals work, bro. 00 = 0. 0F = 15. FF = 255. FFFF (which is just two "FF's" together)= 65535. So it's obviously FF.

:o_O:
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Lol, yup :D
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Re: Btw

PostMon Aug 12, 2013 9:14 pm

Oooooooh. That must be it.
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Re: Btw

PostTue Aug 13, 2013 1:33 am

No Chris, it's not 255. It's no longer a hex relevant number.
One interesting thing that I found out due to a bug in Alpha, is that the game will still accept a stack of 65555 (or whatever it is) items. But it won't let you merge stacks to more than this new limit. So you could still hex edit to a crazy number of items, but if you split the stack you wouldn't be able to merge it back together.

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Rippedorigami

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Btw

PostTue Aug 13, 2013 2:22 am

TwelveFoot wrote:The Junk Machine will be in JJx, but isn't in beta.

Thanks, twelve. :approved:

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Re: Btw

PostTue Aug 13, 2013 4:30 am

MCPE stacks can go to 255. But no, we will not say the new stack limit.
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