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1ntel interface

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unfaithful p1nkbr0

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1ntel interface

PostTue Dec 04, 2012 11:47 pm

Intel. Abbrv. For intelligence.

I give you my latest interface, 1ntel.

A sleek design with your choice of 5 colors. Original green, purple, orange, cyan, and red.
Enjoy.

Download all of them here:
https://www.dropbox.com/sh/mu3ivulbf5vzomp/8xKLgnLT-u
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Multipackwolf

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1ntel interface

PostTue Dec 04, 2012 11:59 pm

Looks a bit messy... But IDK
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jerzeeshadow

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Re: 1ntel interface

PostTue Dec 04, 2012 11:59 pm

Whoa! :eek: That's really neato, pink! You've made the interface translucent! Very, very sleek! :approved:
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Multipackwolf

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1ntel interface

PostWed Dec 05, 2012 12:09 am

It looks cool in continueous time mod Translucent
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TwelveFoot

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Re: 1ntel interface

PostWed Dec 05, 2012 1:34 am

:sisi: That's what I was just thinking.
With continuous time on you can still see what's going on around you, even with the inventory open.
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Re: 1ntel interface

PostWed Dec 05, 2012 3:09 am

Nice job dad! :approved:
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cptjason

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1ntel interface

PostWed Dec 05, 2012 4:30 am

Me no like
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Stuart98

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Re: 1ntel interface

PostWed Dec 05, 2012 4:32 am

Looks too... it would need its own texturepack designed for maximum compatibility, I think.
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Re: 1ntel interface

PostWed Dec 05, 2012 4:47 am

I think if you toned down the transparency or just adjusted it so its easier to see it would look better.
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Multipackwolf

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1ntel interface

PostWed Dec 05, 2012 6:12 am

It looks awkward. That's why I don't like it...
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yoshiya

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Re: 1ntel interface

PostWed Dec 05, 2012 7:52 pm

need to get my ipod fixed so i can get jj so i can mod the files again YAY :)
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unfaithful p1nkbr0

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Re: 1ntel interface

PostWed Dec 05, 2012 9:23 pm

I understand it looks strange. I completely made it with sprite something so didn't do much testing until all was said and done. There was no way I was going back and changing the colors more than I already did. Plus, I'm too lazy to fix the transparency... I'm working on a new better one. I just wanted to test out the full capabilities of sprite something. :sisi:


Enjoy it or not, what's done is done.
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Re: 1ntel interface

PostWed Dec 05, 2012 9:36 pm

It's only like 3 colors right?
That would make it pretty easy to redo (using gimp or something). Just select by color...
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2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

unfaithful p1nkbr0

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Re: 1ntel interface

PostThu Dec 06, 2012 12:11 am

That's what I did in photoshop to change the colors...

I'm really improving my photoshop skill set, though, now that I've finished my comic... (ehich reminds me I need to upload it to tumblr...)

I'm having a lot of fun with photoshop, but I don't have much time to work on a texture in school. Once the computer gets redone, I'll have a look into gimp and compare the two.
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BluesClues

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Re: 1ntel interface

PostThu Dec 06, 2012 12:18 am

So sprite something supports transparency and all that shenanagens? How easy is it to use?
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