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Disabling Hacked Files Error v1.1.2

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TwelveFoot

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 12:02 am

I'm unfamiliar with the data.dat. There was never a data.json, so I don't know what's in it.
Mind giving me any insight?
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

jerzeeshadow

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 12:12 am

Umm....kivi, I think you forgot the .plist link in the Manual Download spoiler. :look:
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Shaun

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 12:21 am

Why didn't you Beautiful people tell me about this? *.Json away*

jerzeeshadow

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 12:29 am

Shaun wrote:Why didn't you Beautiful people tell me about this? *.Json away*

Sssssssshhhhhhhh.....secret club members only. Just kidding... :rotfl:
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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 12:45 am

:asd:

jerzeeshadow

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 2:03 am

Here everyone….
This is what Multipack was up to!
FYI: This is Multi's hacked .json world, I only lit it up for him :D

Open Spoiler
Image

A close-up.

Open Spoiler
Image

Wide View!

Open Spoiler
Image

A semi-close-up.

As you can see from the pix, he edited the map.json to spawn all the metal blocks! This is truly one of the riche$t worlds I've seen!! Good Job Multipack! :approved: :approved: :approved: :mrgreen:
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TwelveFoot

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 3:19 am

Is that Antanium ore on an Antanium block that I see?

And if you're wondering what I'm up to, not much. Just climbing a tree to get away from the giant skulls, meat-launching-zombies, dynaslimes and coin-launching-skeletons. :P
Image

And I made birds much more fly-ey. I had them set to 3 jump power, which with their regular gravity setting meant they jumped about 3 blocks high. Now I set their gravity really low, with the same jump power they jump off the top of my screen and gradually float back down, they're airborne for about 5 seconds total.

I feel kind of sorry for the birds that got experimented on the other direction though, they're like little cinder blocks, too heavy to even leave the ground.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

jerzeeshadow

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 3:43 am

TwelveFoot wrote:Is that Antanium ore on an Antanium block that I see?

You betcha, it was a fun irony! :asd:
Fantastic gif you made Twelve! :approved:
And those birds must be something... :D
I had the same idea for the sheep, (make'm jump to power of 10 max), but I didn't think about their gravity though.
You know it is kinda strange that PixBits didn't make the trees climbable all along. :dunno: It looks pretty natural in that image. :mrgreen:
Thanks again for the gif!
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jerzeeshadow

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 3:46 am

Oh hey, Twelve's gif reminded me... I have a little one of Multi's world!
Open Spoiler
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Shaun

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 5:11 am

TwelveFoot wrote:Is that Antanium ore on an Antanium block that I see?

Image

And I made birds much more fly-ey. I had them set to 3 jump power, which with their regular gravity setting meant they jumped about 3 blocks high. Now I set their gravity really low, with the same jump power they jump off the top of my screen and gradually float back down, they're airborne for about 5 seconds total.

Could you show us possibly?

Multipackwolf

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 7:09 am

jerzeeshadow wrote:Here everyone….
This is what Multipack was up to!
FYI: This is Multi's hacked .json world, I only lit it up for him :D

Open Spoiler
Image

A close-up.

Open Spoiler
Image

Wide View!

Open Spoiler
Image

A semi-close-up.

As you can see from the pix, he edited the map.json to spawn all the metal blocks! This is truly one of the riche$t worlds I've seen!! Good Job Multipack! :approved: :approved: :approved: :mrgreen:


Holy mother of god! I didn't think it was that epic!
BTW, You didn't notice there are more crates everywhere :asd: and more statues and fossils :asd:
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Ecthelion II

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 12:22 pm

Hey guys! :D

Since I really want this mod, I'm going to take a different approach. I'm going to try to make a mod without being able to test it. This means that I need someone who will test my mod promptly, perhaps send me a picture or two, and someone who also knows their way around the files a bit to help me and if I make a mistake, tell me what I did wrong and need to improve. (all through PM's)

Any takers?

TwelveFoot

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 3:23 pm

jerzeeshadow wrote:I had the same idea for the sheep, (make'm jump to power of 10 max), but I didn't think about their gravity though.
You know it is kinda strange that PixBits didn't make the trees climbable all along. :dunno: It looks pretty natural in that image. :mrgreen:
Thanks again for the gif!

I could make the sheep like clouds, just kind of float around.
Climbing trees looks natural as long as you're in the middle, it's a bit odd if you get off to one side.

Shaun wrote:Could you show us possibly?

Show you the birds? Yeah, at some point. I was planning on making a youtube video showing a bunch of things once I get them worked out. Maybe a week or so.

Ecthelion II wrote:Hey guys! :D

Since I really want this mod, I'm going to take a different approach. I'm going to try to make a mod without being able to test it. This means that I need someone who will test my mod promptly, perhaps send me a picture or two, and someone who also knows their way around the files a bit to help me and if I make a mistake, tell me what I did wrong and need to improve. (all through PM's)

Any takers?

I'll help. Are you modding the current version (world gen only) or an older version?
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

Ecthelion II

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 4:45 pm

Probably just world generation.

TwelveFoot

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Re: Disabling Hacked Files Error v1.1.2

PostSun Mar 24, 2013 4:54 pm

Alright. Do you need the map.json?
I'd suggest you keep track (list) of everything you change. And save as, so you always have a couple versions.
About 3 times since I've started I've messed something up (probably punctuation) and the game wouldn't run, so I had to revert to an older save.
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.
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