Fri Jan 03, 2014 12:15 pm
1. I keep some stuff (like blocks and planks) my inventory permanently, not only my hot bar. If I run out of certain blocks at some point, I get an empty spot there. Same thing happens after I drop my loot into chests. Then I pick up some items off the ground, and don't even notice it for a while, because it's there where I never look, on the bottom of my inventory between some block stacks that are always there. It happened to me with my last demon hide, I kept grinding for like an hour to get the last one required for my helm, when I realize that I had it the whole time. Sure, I may sound like a blind dude right now, but this happens. And it's incredibly easy to add this functionality, as it's already coded in (it's what happens when you pick your dropped items after your death).
2. Yeah, I did say it's minor inconvenience, but I still call it a bug that should be fixed at some point.
4. I know how much work that is, I'm a programmer myself. But that's just nothing compared to what Junk Jack is today, maybe sometime they will actually implement something along those lines. Also, if you read carefully, the uploading is optional, it would be up to you if you use the in-game character as avatar or not. If you don't want it, don't sync it. It's as simple as that. This community seems to be alive and kicking, I'm sure many would appreciate that one option.
5. That's not a solution, it's a quick fix or workaround, if you will. Expensive one, too.
6. You start digging. You dig horizontally for 300-400 blocks, and then you run out of torches or pickaxes. Nasty huh? Now you have to turn back. If that happened once, no poblem. If that happens 10 times, you kind of wish there was a magical way to get back to spawn point and portal and eventually your mithril bars and coal.
7. I'm guessing it would take between 3 and 20 lines of code to do a check and not allow a backpack be put inside another backpack. I remember how Nethack treated this problem a loooooong time ago. They have this Bag of holding, a sort of backpack if you will. If you put one inside another (trying to cheat, that is), both explode and you lose everything in both of them. It's just a check the game makes. And I'm pretty sure something like this would not be hard to implement. There are ways that people can hex edit items right now, I'm sure. You will never be able to stop cheaters 100%, so no need to leave out a nice thing just because someone might take advantage of it at some point. I agree you have do that when it comes to security, but this is hardly a security issue.
9. Why aren't you supposed to use them in a tunnel? It's a weapon, you should be able to use it wherever you want. There's a reason no one mains bows in Junk Jack (atleast not from what I've seen). In the end, the bow is a weapon, not a secondary weapon. Every game that I've ever played that had bow in it has made it so that you can main it. This goes back to a game from 1987 up to Skyrim. Yet, Junk Jack is nerfed in that area. I actually like bows, a lot. And I was kinda sad that I can't use them at all here. They just suck. They suck bad.
10. I belive it's worth the heap of time because it would atleast double what you can do in this game. As of now, I have finished Junk Jack 3 times. In 2 weeks. I don't like building, nor do I like collecting rare items unless they are useful to me. So, nothing left to do. I got the best armor in the game, I got the trinket to go with it, I have many of all the ores, I've bumped into all monsters, I have explored most of all planets, I might even finish all achievements for it. That's it! If I didn't like this game so much it's about around this point that I would quit and wait for an update, whenever that might come. Spells and what goes with them would definitely make the game last a whole lot longer. And make it more fun in the process. There's too little randomness and replay value to this game as of now for us non-item collectors, you can anticipate how a game will go from point 0 to end: "Sure, I'll make this furnace now, then copper armor, then an iron sword then hunt down fiends then craft silver armor then bla bla bla". They all go the same way because, in the end, we're all shooting for one of 3 or 4 setup combinations. Magic, now that'll open up a whole lot of new possibilities. One game I might play an ice mage, I freeze every monster for one second with that one spell that I found, enough time to kick them without them kicking back. Or ice shards, a spell that doen't hit monsters directly, it creates ice shards where you click and they fall on the enemy for extra damage, but with great timing. But this goes well with that Icy armor set, so I will use that for this game. But hey, when I start the game again I might not even find that spell since it's so rare, I have to adapt to using bolts of fire maybe? I need to make the fire set so I can take advantage of its buffs, so I'll finish the game with a whole different gear. The possibilities for fun are limitless when you have magic in a game!
11. Well, I do think before I do, but I never know what trinket I find next, maybe it will be one that makes 2 of my encrusts redundant, and then what? I go kill 100 black demons again to get 5 hide? Plus, when I first started playing the game, I wasted a ton of time looking this stuff up, I had no idea what is what, what is better and what not, etc. So, I would have loved to be able to experiment. This is not bomb disposal, it's a game...But, It was really easy to make a mistake, and I did, I encrusted a Red turtle chestplate with a freakin' sapphire by accident! It took me quite a few hours to get those shells... But, I guess we'll have to wait and see.
Last edited by
grimmulfr on Sat Jan 04, 2014 11:23 am, edited 1 time in total.
When there's no more room in Hell, the dead will walk the earth.