To be perfectly honest, the planets dont really have much to offer other than more things to collect and harder mobs.
At the very least, add variation that can make each planet more unique. Here are some examples that i think will work wonders on changing gameplay
Gravity
Gravity in all planets is constant. Why... Theres no sense right from the start for this to happen. Sure, its acceptable in habitated places like Seth or Yuca, but if youre convincing me that Lilith has the same gravitational pull as Terra, then im out. When i first played the game, i fully expected this, which dissapointed me. Ofcourse i still enjoyed the game, but the point stands.
Gravity will influence the following:
-Movement Speed
-Falling
-Throw Distance
-Mob "Recoil" (The push your weapons give when hitting a mob)
The more gravity= Less Movement Speed, Faster fall and heavier damage, Less throw distance, and less Mob Recoil
Vise versa
This, i believe, can change the way gamestyle works in different planets. Getting used to the gravity alone will take some time.
Weather
More weather variation. We got rain, snow, and....well...thats it. Well, we got acid rain for Xeno, but thats technically still rain.
For example, we can introduce new weathers such as "Drought", causing all surface plants growing speed to reduce drastically and bareky produce any fruits at all for a certain amount of time, and to know that its drought season, the sun will be extra shiny, with the sky a bit golden and barely any coulds. This weather rarely occurs in Terra and commonly on Seth, etc etc etc.
Another example are Sandstorms, which will drastically reduce movement speed and visibility, and only happens on Seth.
Volcanic Ashes raining from Magmar inflicts damage and can burn any wood not local to the planet if exposed.
Blizzards which are technically sandstorms with even more reduced speed and receive damage due to coldness.
Acidic Fogs in Xeno that deals damage when in it.
Etc etc etc.
Events
These are rare, well, events that occur on planets, and is unique to its own. They all have their own differences. Ill give 3 examples for this one to get the point.
"Featival" (Yuca)
-The background mayan temples changes to where they look alive and festive. The surface will be crawling with hostile mayan-like people and the underground will be crawling with whatever horrific monsters mayans have in their legends.
"High Tide" (Thetis)
-The background shows water slowly rising. The sceen will then display a water-like block filling up the surface for up to 15 blocks high from surface level. This substance is water, but will dissapear once the event is done. (To prevent confusion, the water is going to look different, maybe more transparent). Closed spaces on the surface and anything below surface level will not fill up with water, but expect flooding. You can interact and swim in the flood.
""Ice Age" (Cryo)
-This idea requires you to have watched the movie "The Day After Tomorrow" ( https://en.m.wikipedia.org/wiki/The_Day_After_Tomorrow ) to properly understand this idea.
If youve watched this movie, sometime in the climax of the movie, the super hurricanes eye has the extreme ability to "icify" anything and everythin in it due to its extreme coldness.
The concept here is similar.
In this Event, the entire world will ice itself so hard for a few minutes. Only anything that can emit heat (torches, furnaces, etc) can warm you up, otherwise, near instant death.
The exception here is once you die, youll be given a 5 second immunity (+2 per increasing difficulty mode) to do whatever you want before the event near-insta kills you again. This is to provide yourself a means of shelter should you be caught unguarded by this event.
(This is an "End" Planet. The harshness of the events should be extreme as well)
And lastly, and this is a short one, since its a minor suggestion
Mob Specialties
Mobs in other worlds are, well..pretty much the same. You got the melee ones, the ranged ones that shoots arrows and orb thingies, the slimes, golems, and the heavy ones (big high-health mobs). The surface is full of weak damaging mobs that serve no other purpose than to annoy your building needs.
So why not add mobs variety. Special abilities that are unique to their own planets.
Some examples ofcourse
Mykon
-When mobs are killed, there is a chance for spores to drop on a block and grow for 3 seconds (itll look like spore-pods) before bursting and spawning many mushrooms. They are harmless but touching them will decrease your maximum health by 10 and periodically deal damage per minute. The only way to stop them from growing is to break the dirt block, place a block or torch on it. If infested, submerging yourself in acid or lava will quickly remove this debuff.
Alba
-Some Mobs have the ability to throw seeds into the ground and grow vines that will be hostile to the player and attack them
Xeno
-Killing certain kinds of mobs causes spilt acidic blood that periodically damages the player. The more mobs theyve killed in a short time and in close proximity, the higher the time before it runs out and damage it gives to the player
(It would be understandable if these only happens in higher difficulty modes)
Well, this is pretty much it. Thanks for taking the time to read. Please post your opinions on my idea.
At the very least, add variation that can make each planet more unique. Here are some examples that i think will work wonders on changing gameplay
Gravity
Gravity in all planets is constant. Why... Theres no sense right from the start for this to happen. Sure, its acceptable in habitated places like Seth or Yuca, but if youre convincing me that Lilith has the same gravitational pull as Terra, then im out. When i first played the game, i fully expected this, which dissapointed me. Ofcourse i still enjoyed the game, but the point stands.
Gravity will influence the following:
-Movement Speed
-Falling
-Throw Distance
-Mob "Recoil" (The push your weapons give when hitting a mob)
The more gravity= Less Movement Speed, Faster fall and heavier damage, Less throw distance, and less Mob Recoil
Vise versa
This, i believe, can change the way gamestyle works in different planets. Getting used to the gravity alone will take some time.
Weather
More weather variation. We got rain, snow, and....well...thats it. Well, we got acid rain for Xeno, but thats technically still rain.
For example, we can introduce new weathers such as "Drought", causing all surface plants growing speed to reduce drastically and bareky produce any fruits at all for a certain amount of time, and to know that its drought season, the sun will be extra shiny, with the sky a bit golden and barely any coulds. This weather rarely occurs in Terra and commonly on Seth, etc etc etc.
Another example are Sandstorms, which will drastically reduce movement speed and visibility, and only happens on Seth.
Volcanic Ashes raining from Magmar inflicts damage and can burn any wood not local to the planet if exposed.
Blizzards which are technically sandstorms with even more reduced speed and receive damage due to coldness.
Acidic Fogs in Xeno that deals damage when in it.
Etc etc etc.
Events
These are rare, well, events that occur on planets, and is unique to its own. They all have their own differences. Ill give 3 examples for this one to get the point.
"Featival" (Yuca)
-The background mayan temples changes to where they look alive and festive. The surface will be crawling with hostile mayan-like people and the underground will be crawling with whatever horrific monsters mayans have in their legends.
"High Tide" (Thetis)
-The background shows water slowly rising. The sceen will then display a water-like block filling up the surface for up to 15 blocks high from surface level. This substance is water, but will dissapear once the event is done. (To prevent confusion, the water is going to look different, maybe more transparent). Closed spaces on the surface and anything below surface level will not fill up with water, but expect flooding. You can interact and swim in the flood.
""Ice Age" (Cryo)
-This idea requires you to have watched the movie "The Day After Tomorrow" ( https://en.m.wikipedia.org/wiki/The_Day_After_Tomorrow ) to properly understand this idea.
If youve watched this movie, sometime in the climax of the movie, the super hurricanes eye has the extreme ability to "icify" anything and everythin in it due to its extreme coldness.
The concept here is similar.
In this Event, the entire world will ice itself so hard for a few minutes. Only anything that can emit heat (torches, furnaces, etc) can warm you up, otherwise, near instant death.
The exception here is once you die, youll be given a 5 second immunity (+2 per increasing difficulty mode) to do whatever you want before the event near-insta kills you again. This is to provide yourself a means of shelter should you be caught unguarded by this event.
(This is an "End" Planet. The harshness of the events should be extreme as well)
And lastly, and this is a short one, since its a minor suggestion
Mob Specialties
Mobs in other worlds are, well..pretty much the same. You got the melee ones, the ranged ones that shoots arrows and orb thingies, the slimes, golems, and the heavy ones (big high-health mobs). The surface is full of weak damaging mobs that serve no other purpose than to annoy your building needs.
So why not add mobs variety. Special abilities that are unique to their own planets.
Some examples ofcourse
Mykon
-When mobs are killed, there is a chance for spores to drop on a block and grow for 3 seconds (itll look like spore-pods) before bursting and spawning many mushrooms. They are harmless but touching them will decrease your maximum health by 10 and periodically deal damage per minute. The only way to stop them from growing is to break the dirt block, place a block or torch on it. If infested, submerging yourself in acid or lava will quickly remove this debuff.
Alba
-Some Mobs have the ability to throw seeds into the ground and grow vines that will be hostile to the player and attack them
Xeno
-Killing certain kinds of mobs causes spilt acidic blood that periodically damages the player. The more mobs theyve killed in a short time and in close proximity, the higher the time before it runs out and damage it gives to the player
(It would be understandable if these only happens in higher difficulty modes)
Well, this is pretty much it. Thanks for taking the time to read. Please post your opinions on my idea.