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World Editing - Revisited

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WhiteFang

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  • Joined: Sat Jul 28, 2012 2:18 am
  • Location: Reverse-engineering games.

World Editing - Revisited

PostThu Feb 21, 2019 11:51 am

So along my journeys of programming, I have been working on a junk jack world editor, and I am very proud to say I have done it. A looked through numbers and letters for two months and was finally able to decipher every bit in the file and what it translates to in game. While this forum and this game are kind of dead - I am very proud with what I have figured out. More news will be posted soon, but here is a quick demo.
List of resources:
    • Junk Jack x World/Player Editor: Github
    • Youtube Channel: Winter_Snake
    • Discord: Winter_Snake

TwelveFoot

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Re: World Editing - Revisited

PostThu Feb 21, 2019 10:01 pm

Image
1. Junk-Jack-Wiki
2. The world is big, 256 blocks high and 768 across.
3. Who is John Galt?
4. Lack of objection does not indicate consent.
5. We scream, we shout, we wail, we cry; but in the end we all must die.

Stick

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Re: World Editing - Revisited

PostFri Feb 22, 2019 12:37 am

Very cool! Will you release your Json converter?

WhiteFang

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Re: World Editing - Revisited

PostMon Feb 25, 2019 4:13 am

Source can be gathered from my github:
https://github.com/WinterSnake/JJx_Worl ... on-Edition
List of resources:
    • Junk Jack x World/Player Editor: Github
    • Youtube Channel: Winter_Snake
    • Discord: Winter_Snake

WhiteFang

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  • Joined: Sat Jul 28, 2012 2:18 am
  • Location: Reverse-engineering games.

Re: World Editing - Revisited

PostThu Mar 07, 2019 10:28 am

Updated github with a working demo showing what you can do.
Here are some other examples:
Open Spoiler
List of resources:
    • Junk Jack x World/Player Editor: Github
    • Youtube Channel: Winter_Snake
    • Discord: Winter_Snake

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